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-
- Complete Docs for Elfmania
-
- THE GAME
- --------
- Title Screen
-
- When the game has loaded you will be shown the title screen and the high score
- tables for both one player (1 PL) and two player (2 PL) games.Pressing fire
- on the joystick at any point will take you to the map screen where you can
- choose your Champions.
-
- THE MAP SCREEN
-
- The map screen is divided into two areas, the map and the portrait area,
- which will be explained later in more detail in Choosing a Champion.
-
- The map shows you Muhumulandia divided into 36 squares, which we will call
- coutines, on a 6 x 6 grid.The player uses the map to pick the location
- where a fight will take place.The first venue is chosen by the computer
- while further locations are chosen by the winner of the previous fight.
-
- When player 1 wins, an X is displayed in the conquered county square.When
- the CPU (or player 2) wins, a O is displayed instead.To win the game
- outright,you must create an unbroken line of 6 conquered counties in a
- row.
-
- Muhmulandia is also split into six regions and opponents are located in
- their home counties, so by choosing a county you also you also choose an
- opponent.In the course of the game the home counties of the opponents start
- to change.Certain locations will not reveal the identity of the opponent in
- that location until you have chosen your own champion.All opponents have a
- difficulty level attached to them denoted by stars under their name.
-
- During a fight the round number of the fight indicates the number of
- successive wins on that map line.To complete the game the game you must
- therefore win Round 6.
-
- CHOOSING A CHAMPION
- -------------------
- Below the map of Muhmulandia two portraits can be seen.One or both or these
- portraits can be changed for different player portrait depending on the
- type of game chosen.The number of different portraits that can be seen by
- the player at any one time depends on the amount of cash that the player
- has.
-
- In a 1 player game Player 1 should push left or right on the joystick to
- cycle through the available champions on offer.Pressing fire will confirm
- the choice.
-
- If a second challenger (Player 2) wishes to play against Player 1, they
- should press fire on the map screen and then choose a champion of their
- own.More on the 2 player challenge later.
-
- JOYSTICK CONTROL
- ----------------
- Push the joystick withous using the fire button to move your character
- around the screen.
-
- Push the joystick with the fire button pressed to perform various offensive
- and defensive moves.
-
- There are a few basic rules to learn about performing move in ELFMANIA:
-
- 1.A punch is always performed by pushing the joystick in the direction your
- character is currently facing.
-
- 2.A kick is always performed by pulling the joystick away in the opposite
- direction (towards the character's back).
-
- 3.The height of the blow is determined by the height of the joystick - high,
- middle or low.
-
- 4.Blocks are performed by pulling the joystick down and pressing the fire
- button.The order of this move determines whether it's a stand-block (press
- fire then pull down) or squat-block (pull down then press fire).
-
- SPECIAL MOVES
- -------------
- Each character has a special move which can prove to be devastating against
- an opponent if allowed to build to it's full power.
-
- Special moves can be recognised from their spinning appearance, for
- example,Seven's SPECIAL move is the 360 degree sword spin.
-
- The special move is initiated like any other,except that it requires
- further rapid x directional joystick waggling before the previous blow has
- been completed.
-
- This is NOT the same way as pushing the joystick in one direction,holding
- it there and then rapidly pressing fire to repeat a move.The joystick MUST
- return to It's central position before the move is repeated.
-
- Special moves take time to build up to full power,so the opponent can take
- measures against one if they realise what's happening.Please note that
- blocks do not have any effect on special moves which have developed to
- their full power!
-
- EXTRA KEYS
- ----------
- Pressing SHIFT and ESC together (either on the map screen or during a fight)
- will quit the game and take you back to the title screen.
-
- Pressing P during the game will pause the game.Simply press P again to
- return to the action.
-
- 1 PlAYER GAME
- -------------
- Coins
-
- You are given 75 coins at the start to hire your first Champion.Extra coins
- are awarded during a fight.The characters cost from 50 coins upwards.
-
- THE FIGHT
- ---------
- Your coin supply is indicated by the COIN BAR in the score display.Lose
- all your coins and you lose the fight.The miniature treasure chest above the
- COIN BAR indicates that you have some coins left on the map screen.Hitting
- your opponent releases coins.These coins can be hit back towards the
- opponent to cause additional damage.
-
- If you win,you are awarded the amount of coins you have managed to hit
- during the fight and an additional 50 coins for winning the bout.You can
- speed up the Bonus Count by holding down the fire button.
-
- If you completely run out of coins the game will end.
-
- 2 PLAYER CHALLENGE
- ------------------
- Both human players are given 300 coins,and all 6 fighters are immediately
- available,each costing between 50 and 100 coins each.The winner is the
- first player to win 6 counties in line or to waste all of their opponent's
- coins.
-
- ADDITIONAL GAME FEATURES
- ------------------------
- A fully beaten opponent releases treasures.Hit all of these to be awarded
- with the COIN RAIN.The aCOIN RAIN allows you to collect more coins before
- the fight ends.
-
- Collect enough coins to be able to enter either the BONUS STAGE or the
- PRIZE FIGHT from the map screen.The amount of coins required to enter the
- BONUS STAGE depends on which round you are in.Round 1 requires you to
- collect 10 coins.
-
- BONUS STAGE
- -----------
- Hit the objects until they break down into coins.Every coin that is
- released or hit will be awarded as additional coins.The time remaining at
- the end of the stage is also awarded as coins.
-
- THE DOUBLE PRIZE FIGHT
- ----------------------
- This is a normal fight except that the winner is awarded with a double
- score multiplier.
-
-
- ****************
- * SLO\/\/LY *
- * TYPED IN *
- * BY *
- * TWIRL *
- * 27-5-94 *
- ****************
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- iT cAME fRoM tHE mANSiON aGAiN +44-(FiND iT)
-
- HaVE fUN oUT tHERe GuYS..........!!
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